Languages & Frameworks

Node.js & Bun

Connect JavaScript apps to Rivet Actors.

Getting Started

See the backend quickstart guide for getting started.

Minimal Client

Stateless vs Stateful

import { createClient } from "rivetkit/client";

const client = createClient();
const handle = client.counter.getOrCreate(["my-counter"]);

// Stateless: each call is independent
await handle.increment(1);

// Stateful: keep a connection open for realtime events
const conn = handle.connect();
conn.on("count", (value: number) => console.log(value));
await conn.increment(1);
TypeScript

Getting Actors

import { createClient } from "rivetkit/client";

const client = createClient();
const room = client.chatRoom.getOrCreate(["room-42"]);
const existing = client.chatRoom.get(["room-42"]);

const created = await client.game.create(["game-1"], {
  input: { mode: "ranked" },
});

const byId = client.chatRoom.getForId("actor-id");
const resolvedId = await room.resolve();
TypeScript

Connection Parameters

import { createClient } from "rivetkit/client";

const client = createClient();
const chat = client.chatRoom.getOrCreate(["general"], {
  params: { authToken: "jwt-token-here" },
});

const conn = chat.connect();
TypeScript

Subscribing to Events

import { createClient } from "rivetkit/client";

const client = createClient();
const conn = client.chatRoom.getOrCreate(["general"]).connect();
conn.on("message", (msg: string) => console.log(msg));
conn.once("gameOver", () => console.log("done"));
TypeScript

Connection Lifecycle

import { createClient } from "rivetkit/client";

const client = createClient();
const conn = client.chatRoom.getOrCreate(["general"]).connect();

conn.onOpen(() => console.log("connected"));
conn.onClose(() => console.log("disconnected"));
conn.onError((err) => console.error("error:", err));
conn.onStatusChange((status) => console.log("status:", status));

await conn.dispose();
TypeScript

Low-Level HTTP & WebSocket

For actors that implement onRequest or onWebSocket, call them directly:

import { createClient } from "rivetkit/client";

const client = createClient();
const handle = client.chatRoom.getOrCreate(["general"]);

const response = await handle.fetch("history");
const history = await response.json();

const ws = await handle.websocket("stream");
ws.addEventListener("message", (event) => {
  console.log("message:", event.data);
});
ws.send("hello");
TypeScript

Calling from Backend

import { Hono } from "hono";
import { createClient } from "rivetkit/client";

const app = new Hono();
const client = createClient();

app.post("/increment/:name", async (c) => {
  const counterHandle = client.counter.getOrCreate([c.req.param("name")]);
  const newCount = await counterHandle.increment(1);
  return c.json({ count: newCount });
});
TypeScript

Error Handling

import { ActorError } from "rivetkit/client";
import { createClient } from "rivetkit/client";

const client = createClient();

try {
  await client.user.getOrCreate(["user-123"]).updateUsername("ab");
} catch (error) {
  if (error instanceof ActorError) {
    console.log(error.code, error.metadata);
  }
}
TypeScript

Concepts

Keys

Keys uniquely identify actor instances. Use compound keys (arrays) for hierarchical addressing:

Don’t build keys with string interpolation like "org:${userId}" when userId contains user data. Use arrays instead to prevent key injection attacks.

Environment Variables

createClient() automatically reads:

  • RIVET_ENDPOINT (endpoint)
  • RIVET_NAMESPACE
  • RIVET_TOKEN
  • RIVET_RUNNER

Defaults to window.location.origin + "/api/rivet" in the browser or http://127.0.0.1:6420 on the server when unset.

Endpoint Format

Endpoints support URL auth syntax:

https://namespace:token@api.rivet.dev

You can also pass the endpoint without auth and provide RIVET_NAMESPACE and RIVET_TOKEN separately. For serverless deployments, use your app’s /api/rivet URL. See Endpoints for details.

API Reference

Package: rivetkit

See the RivetKit client overview.